ПРЕПРИНТ

Эта статья является препринтом и не была отрецензирована.
О результатах, изложенных в препринтах, не следует сообщать в СМИ как о проверенной информации.
Machine-Speed Cyber and Poisoned Cognition: A Layer- Dependent Game-Theoretic Framework, with Empirical Probes
2026-07-03

Strategic analysis of AI-enabled conflict often treats "cyber" as one offense–defense game and AI ca- pability as a scalar speedup. We argue instead that AI-mediated conflict is a layered strategic envi- ronment: a wire layer of machine-speed discovery and exploitation, a model/weights layer of captured decision-support, an audit layer of verification exhaustion, and an attribution layer where punishment is slower than defection. The central claim is an inversion across layers: the observable wire layer is relatively self-correcting, while the unobservable model and audit layers can become self- reinforcing. We formalize the stack with five compact model results and seven falsifiable predictions. Two results are empirically grounded here: the wire-layer queueing claim that correlated vulnerability arrivals in- flate remediation backlogs, and the model-layer capture-bound claim that deep, quiet, sustained ma- nipulation should be hard. The audit and attribution results remain simulation-only here; their in- cident-data grounding is future work. Throughout, we separate mathematical status from operational status: simulation-checked means the closed form is reproduced under the model assumptions, not that the mechanism has been observed in the wild. We then run two proof-of-concept probes, not a benchmark or a security evaluation. On the wire, open vulnerability corpora show clustered and over-dispersed discovery streams that inflate remedia- tion queues; the 2026 LLM-credited discovery wave is real but still mostly upstream of weaponiza- tion, with only a small fast-migrating subset reaching active-exploitation catalogs. On the model lay- er, adaptive red-teaming across six model checkpoints shows that the clean capture bound fails on a weak 0.5B model and becomes model- and domain-dependent on frontier systems. For factual ques- tions, an existence-scale test (N = 2 injections × 6 checkpoints) yields a transfer-confirmed 3:3 split: some checkpoints resist, while others flip through true-but-irrelevant context that evades a con- tent/plausibility auditor. This supports a content-versus-relevance diagnostic — not yet a gen- eral keyed-payload capability. For opinions, fact-robustness and opinion-robustness separate into distinct axes. The contribution is therefore a layered synthesis, a measurable content/relevance audit gap, and a disciplined path for testing where AI-enabled conflict shifts from exploitation of systems to manipulation of institutional judgment.

Ссылка для цитирования:

Gordeichik S. 2026. Machine-Speed Cyber and Poisoned Cognition: A Layer- Dependent Game-Theoretic Framework, with Empirical Probes. PREPRINTS.RU. https://doi.org/10.24108/preprints-3115766

Список литературы